Search found 14 matches

by mr_join
Sat Dec 28, 2013 11:32 pm
Forum: Questions and Help
Topic: question about Character controller
Replies: 4
Views: 5635

Re: question about Character controller

Sorry for wasted time! He's really just was not in the space.
Thx for helping !!! :)
by mr_join
Sat Dec 28, 2013 8:07 pm
Forum: Questions and Help
Topic: question about Character controller
Replies: 4
Views: 5635

Re: question about Character controller

Hi! Thx for reply. I added the old version of CharacterController but nothing change; CharacterCOntrollerInput (short version) : public CharacterControllerInput(Space owningSpace, Camera cameraToUse) { CharacterController = new CharacterController(); Space = owningSpace; Space.Add(CharacterControlle...
by mr_join
Sat Dec 28, 2013 1:12 pm
Forum: Questions and Help
Topic: question about Character controller
Replies: 4
Views: 5635

question about Character controller

I was using standart character controller in demo in 1.2 vers; In the 1.3 CharacterController is't updated at all; I mean some code, what i add (camera rotation of my camera and your grab control) work fine but CharacterControl.body not moving. CharacterControl added to Space and Space is update nor...
by mr_join
Thu Dec 26, 2013 8:20 pm
Forum: Questions and Help
Topic: Some damping
Replies: 4
Views: 4290

Re: Some damping

Thx Norbo. )
by mr_join
Thu Dec 26, 2013 6:57 pm
Forum: Questions and Help
Topic: Some damping
Replies: 4
Views: 4290

Re: Some damping

i tryed it. if i set angular damping in val = 1f door not move at all.
if val = 0 - damping rarely work; reeeeally rarely;
by mr_join
Thu Dec 26, 2013 11:11 am
Forum: Questions and Help
Topic: Some damping
Replies: 4
Views: 4290

Some damping

Hi ! I try to create some damping to the door. Door is - RevoluteJoint + Box with offset, So, the door is openning by right click + change mouse position : float dY = mouseState.Y - Camera.Viewport.Height * 0.5f; dY = dY * Camera.Speed * dt; float total = currDoor.GetJointSide() == Vector3.Right ? -...
by mr_join
Sun Dec 22, 2013 6:29 pm
Forum: Questions and Help
Topic: Door and camera
Replies: 3
Views: 4412

Re: Door and camera

Thx for reply ! Yes, it's a grabber like in the demos. The model has a right offset (has some offset in 3d max from start axis) Aaaand this is a code for rotate alter camera (for grabber. User camera is static while mouse key is pressed). Can you give me some sample, plz ? if (mouseState != oldMouse...
by mr_join
Sun Dec 22, 2013 3:57 pm
Forum: Questions and Help
Topic: Door and camera
Replies: 3
Views: 4412

Door and camera

Hello. I try to make the door like "amnesia" style. I create alter camera for grabber that activated when player click button and rotate door without change of player camera. But after opening on some degree (90) the door start closing. I know that this is happened because start look at th...
by mr_join
Wed Nov 27, 2013 10:03 pm
Forum: Questions and Help
Topic: Bound model move other object without intersection
Replies: 2
Views: 3382

Re: Bound model move other object without intersection

Thx ! Margin is rlly solve my problem.
by mr_join
Wed Nov 27, 2013 8:33 pm
Forum: Questions and Help
Topic: Bound model move other object without intersection
Replies: 2
Views: 3382

Bound model move other object without intersection

I have some problem with my Door bound.
Bound model of the door move other object without intersection of they bound.
Can you help me ?
It's look like this :

by mr_join
Tue Nov 12, 2013 9:19 pm
Forum: Questions and Help
Topic: How to forbid the Position change
Replies: 2
Views: 3449

Re: How to forbid the Position change

Thx you very much, Norbo! =)
by mr_join
Tue Nov 12, 2013 8:34 am
Forum: Questions and Help
Topic: How to forbid the Position change
Replies: 2
Views: 3449

How to forbid the Position change

Hi. How can i forbid change position and rotation of the Entity except one Axis (Y) ? I want to simulate process of opening door by the mouse. I used RevoluteJoint and Box to create simple door but when i try to grab door by the mouse box is moving (for short distance) and some rotate by another axi...
by mr_join
Fri Nov 01, 2013 7:58 pm
Forum: Questions and Help
Topic: Model standing up after falling
Replies: 2
Views: 3838

Re: Model standing up after falling

Thanks a lot! You very help me :)
by mr_join
Fri Nov 01, 2013 2:01 pm
Forum: Questions and Help
Topic: Model standing up after falling
Replies: 2
Views: 3838

Model standing up after falling

My physic object stand up after falling. Don't know how to fix it. I'm used simple example for create boundObject from Mesh: Vector3[] vertices; int[] indices; List<Vector3> points = new List<Vector3>(); TriangleMesh.GetVerticesAndIndicesFromModel(boundModel, out vertices, out indices); for (int i =...