Thx for helping !!!
Search found 14 matches
- Sat Dec 28, 2013 11:32 pm
- Forum: Questions and Help
- Topic: question about Character controller
- Replies: 4
- Views: 5933
Re: question about Character controller
Sorry for wasted time! He's really just was not in the space.
Thx for helping !!!
Thx for helping !!!
- Sat Dec 28, 2013 8:07 pm
- Forum: Questions and Help
- Topic: question about Character controller
- Replies: 4
- Views: 5933
Re: question about Character controller
Hi! Thx for reply. I added the old version of CharacterController but nothing change; CharacterCOntrollerInput (short version) : public CharacterControllerInput(Space owningSpace, Camera cameraToUse) { CharacterController = new CharacterController(); Space = owningSpace; Space.Add(CharacterControlle...
- Sat Dec 28, 2013 1:12 pm
- Forum: Questions and Help
- Topic: question about Character controller
- Replies: 4
- Views: 5933
question about Character controller
I was using standart character controller in demo in 1.2 vers; In the 1.3 CharacterController is't updated at all; I mean some code, what i add (camera rotation of my camera and your grab control) work fine but CharacterControl.body not moving. CharacterControl added to Space and Space is update nor...
- Thu Dec 26, 2013 8:20 pm
- Forum: Questions and Help
- Topic: Some damping
- Replies: 4
- Views: 6310
Re: Some damping
Thx Norbo. )
- Thu Dec 26, 2013 6:57 pm
- Forum: Questions and Help
- Topic: Some damping
- Replies: 4
- Views: 6310
Re: Some damping
i tryed it. if i set angular damping in val = 1f door not move at all.
if val = 0 - damping rarely work; reeeeally rarely;
if val = 0 - damping rarely work; reeeeally rarely;
- Thu Dec 26, 2013 11:11 am
- Forum: Questions and Help
- Topic: Some damping
- Replies: 4
- Views: 6310
Some damping
Hi ! I try to create some damping to the door. Door is - RevoluteJoint + Box with offset, So, the door is openning by right click + change mouse position : float dY = mouseState.Y - Camera.Viewport.Height * 0.5f; dY = dY * Camera.Speed * dt; float total = currDoor.GetJointSide() == Vector3.Right ? -...
- Sun Dec 22, 2013 6:29 pm
- Forum: Questions and Help
- Topic: Door and camera
- Replies: 3
- Views: 4682
Re: Door and camera
Thx for reply ! Yes, it's a grabber like in the demos. The model has a right offset (has some offset in 3d max from start axis) Aaaand this is a code for rotate alter camera (for grabber. User camera is static while mouse key is pressed). Can you give me some sample, plz ? if (mouseState != oldMouse...
- Sun Dec 22, 2013 3:57 pm
- Forum: Questions and Help
- Topic: Door and camera
- Replies: 3
- Views: 4682
Door and camera
Hello. I try to make the door like "amnesia" style. I create alter camera for grabber that activated when player click button and rotate door without change of player camera. But after opening on some degree (90) the door start closing. I know that this is happened because start look at th...
- Wed Nov 27, 2013 10:03 pm
- Forum: Questions and Help
- Topic: Bound model move other object without intersection
- Replies: 2
- Views: 3599
Re: Bound model move other object without intersection
Thx ! Margin is rlly solve my problem.
- Wed Nov 27, 2013 8:33 pm
- Forum: Questions and Help
- Topic: Bound model move other object without intersection
- Replies: 2
- Views: 3599
Bound model move other object without intersection
I have some problem with my Door bound.
Bound model of the door move other object without intersection of they bound.
Can you help me ?
It's look like this :
Bound model of the door move other object without intersection of they bound.
Can you help me ?
It's look like this :
- Tue Nov 12, 2013 9:19 pm
- Forum: Questions and Help
- Topic: How to forbid the Position change
- Replies: 2
- Views: 3692
Re: How to forbid the Position change
Thx you very much, Norbo! =)
- Tue Nov 12, 2013 8:34 am
- Forum: Questions and Help
- Topic: How to forbid the Position change
- Replies: 2
- Views: 3692
How to forbid the Position change
Hi. How can i forbid change position and rotation of the Entity except one Axis (Y) ? I want to simulate process of opening door by the mouse. I used RevoluteJoint and Box to create simple door but when i try to grab door by the mouse box is moving (for short distance) and some rotate by another axi...
- Fri Nov 01, 2013 7:58 pm
- Forum: Questions and Help
- Topic: Model standing up after falling
- Replies: 2
- Views: 4282
Re: Model standing up after falling
Thanks a lot! You very help me 
- Fri Nov 01, 2013 2:01 pm
- Forum: Questions and Help
- Topic: Model standing up after falling
- Replies: 2
- Views: 4282
Model standing up after falling
My physic object stand up after falling. Don't know how to fix it. I'm used simple example for create boundObject from Mesh: Vector3[] vertices; int[] indices; List<Vector3> points = new List<Vector3>(); TriangleMesh.GetVerticesAndIndicesFromModel(boundModel, out vertices, out indices); for (int i =...