Hi !
I try to create some damping to the door. Door is - RevoluteJoint + Box with offset,
So, the door is openning by right click + change mouse position :
The simplest way would be to set the door entity's AngularDamping to a higher value. The value corresponds to what fraction of momentum the entity will lose in one second.
if val = 0 - damping rarely work; reeeeally rarely;
Setting damping to 0 corresponds to not losing any momentum at all (outside of the deactivation system's low velocity stabilization). Values between 0 and 1 are allowed. 0.5 would remove about half the momentum in a second.