GetLocalPointVelocity() ?
Posted: Sun Sep 19, 2010 10:57 pm
Hello,
I was previously using PhysX and now trying to switch to bEPU.
One thing that is missing (perhaps) is a method to get the velocity of a point on an entity. PhysX does it with actor.GetLocalPointVelocity(positionInLocalSpace);
Is there something equivalent with Bepu? (Other than doing the maths with LinearVelocity and AngularVelocity)
Thanks!
--
Matt
I was previously using PhysX and now trying to switch to bEPU.
One thing that is missing (perhaps) is a method to get the velocity of a point on an entity. PhysX does it with actor.GetLocalPointVelocity(positionInLocalSpace);
Is there something equivalent with Bepu? (Other than doing the maths with LinearVelocity and AngularVelocity)
Thanks!
--
Matt