Hello,
I was previously using PhysX and now trying to switch to bEPU.
One thing that is missing (perhaps) is a method to get the velocity of a point on an entity. PhysX does it with actor.GetLocalPointVelocity(positionInLocalSpace);
Is there something equivalent with Bepu? (Other than doing the maths with LinearVelocity and AngularVelocity)
Thanks!
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Matt
GetLocalPointVelocity() ?
Re: GetLocalPointVelocity() ?
Toolbox.GetVelocityOfPoint is similar, but handles a world space point.
If the starting data is local space, you can use something like this too:
If the starting data is local space, you can use something like this too:
Code: Select all
Vector3 worldVelocity = entity.InternalLinearVelocity + Vector3.Cross(entity.InternalAngularVelocity, Vector3.TransformNormal(localSpacePoint, entity.InternalOrientationMatrix));
Re: GetLocalPointVelocity() ?
Thanks 
It would be nice if you could add the local equivalents for all of those things, it can be useful
--
Matt

It would be nice if you could add the local equivalents for all of those things, it can be useful

--
Matt