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somehow alter the Friction

Posted: Mon Jul 11, 2011 9:46 pm
by sazon
Hi I have my world, and on the various fields rolling down there, but sometimes knock them completely detenerce take a long time, so I'm looking for a way to make them stop much faster.

also want to have two surfaces, one runs more quickly than another. as happens in the real world.

How does this?

Re: somehow alter the Friction

Posted: Mon Jul 11, 2011 9:52 pm
by Norbo
All entities have a Material property, which has kinetic and static friction coefficients. StaticMesh/Terrain/InstancedMesh also have Materials. Increasing the coefficients increases the amount of friction.

Re: somehow alter the Friction

Posted: Fri Jul 15, 2011 5:47 pm
by sazon
objects after the collision takes to stop altogether.
is there another way to stop faster.

I use 1.0f Friction in the fields and graze the wall but not enough

Re: somehow alter the Friction

Posted: Fri Jul 15, 2011 6:02 pm
by Norbo
If you just want more friction, just keep increasing the friction :)

It supports values above 1.