Hi I have my world, and on the various fields rolling down there, but sometimes knock them completely detenerce take a long time, so I'm looking for a way to make them stop much faster.
also want to have two surfaces, one runs more quickly than another. as happens in the real world.
How does this?
somehow alter the Friction
Re: somehow alter the Friction
All entities have a Material property, which has kinetic and static friction coefficients. StaticMesh/Terrain/InstancedMesh also have Materials. Increasing the coefficients increases the amount of friction.
Re: somehow alter the Friction
objects after the collision takes to stop altogether.
is there another way to stop faster.
I use 1.0f Friction in the fields and graze the wall but not enough
is there another way to stop faster.
I use 1.0f Friction in the fields and graze the wall but not enough
Re: somehow alter the Friction
If you just want more friction, just keep increasing the friction 
It supports values above 1.

It supports values above 1.