Here is my problem: i'm trying to use the "VehicleInput" class in the "BEPUphysicsDemos" project. I want to make my own 3D model (for the terrain), but when i try to load it, the application crashes. All I did was replace the model loaded in the "Playground.cs" class with my own. The only thing that works is creating a new model with only one shape (shape examples : box, pyramid, plane, Cone, TeaPot etc.) in it (in 3DS MAX). If i try adding 2 or more shapes to it (even basic ones like box or sphere) in 3DS MAX 2011, the application crashes when trying to load the new model.
I must mention that this problem does not occure when loading the exact same 3DS model in the "GettingStartedDemo" project. I presume this project uses an older version of BEPU , because some classes and namespaces have changed (for example : "StaticMesh" - which i successfully used before to load the model - doesn't exist).
I also tried to create the model in 3DS MAX 2012 and still no result. Please tell me what setting must I use in 3DS MAX when exporting the scene so it can be loaded ok.
I would also like to ask : Why is everything red ?
