I found it in the demo on the site. But I can't find any example of how to use it.
How do I set it up?
Any help would be great. (Also, Bepu has been an awesome engine so far. So glad I found it.)
How do I use the Bepuphysicsdrawer .dll
Re: How do I use the Bepuphysicsdrawer .dll
The BEPUphysicsDemos source (in the main source code http://bepuphysics.codeplex.com/SourceC ... changesets) shows an example of how the drawer is intregrated.
Basically, you create a ModelDrawer (ModelDrawer itself is abstract, you'll have to create either an InstancedModelDrawer or a BruteModelDrawer depending on the capabilities of the platform). Then, add the objects that you want drawn (and that can be drawn by the model drawer) to the ModelDrawer. Update the ModelDrawer in your update method, and Draw it in the draw method.
Basically, you create a ModelDrawer (ModelDrawer itself is abstract, you'll have to create either an InstancedModelDrawer or a BruteModelDrawer depending on the capabilities of the platform). Then, add the objects that you want drawn (and that can be drawn by the model drawer) to the ModelDrawer. Update the ModelDrawer in your update method, and Draw it in the draw method.
Re: How do I use the Bepuphysicsdrawer .dll
Thank you so much! Works better/easier than I thought.