I'm trying to change the orientation of an entity to match a given quaternion.
Unfortunately I'm unable to directly set the orientation so I need forces to do this.
None of my attempts were really satisfying. Some were doing the job but too slow, and cranking up the force ruined the stability.
Mind you, this entity has some others attached to it with joints, and they make it quite difficult to control!
So given an orientation quaternion, how can I rotate an object to match it?
Thanks a lot in advance!
