The level is approximately 2km square, where 1m is 1 unit. I was planning on breaking this into 100m chunks. Do you recommend keeping it all as a single static mesh or separate meshes?
Also, I have lots of grass, stone, wood and metal. I need to play different audio and particle effects when bullets and feet collide with the mesh. I thought I could separate the static meshes by material in 3DS MAX and export 1 mesh per material type, then during the load set the mesh.tag to the appropriate value: grass, stone, etc. Is that a good method?
So if I did both methods above I could have 20 x 20 x 4 static meshes. Is that ok? Or should I just create 4 meshes, 1 per material? Or is there a way to build 1 large static mesh and somehow identify the material type when a ray collision occurs?
Also a further question! I wanted barriers such as fences dotted around, would it be appropriate to use multiple static or mobile meshes for these as well?
Wow, lots of questions!
Any thoughts at all would be very much appreciated.
Thanks
