http://www.youtube.com/watch?v=hh96ayBm ... r_embedded
Currently I weld all the blocks in the vehicle to a single parent block that the vehicle is built around. I have removed collisions between blocks on the vehicle. This creates a very unstable and shaky car that likely will not hold up to rough terrain very well and just in general looks kind of silly. I'm trying to figure out a better method for constructing the car and simulating it, that is both stable and allows me to remove individual blocks dynamically if I need to.
Things I'm Considering:
1) More welds between more blocks. I have a feeling this will create a more stable vehicle that is less shaky, but maybe be too expensive or freak out in high energy collisions? (Tried this now, seemed very stable at first then this is eventual result: http://screencast.com/t/uGwAZrct9u. Multiple welds definitely started out much more stable and solid, but even at extremely low Spring Constant and Damping Constant the set of blocks begins to shake after receiving large force which eventually degrades into an extremely unstable simulation, with blocks flying all over the place. I also played with mass to make sure the vehicle wasn't too heavy for the wheels.) Any other ideas?
2) Creating a compound body that matches the shape of the vehicle. Can I utilize this and still make it possible for individual blocks to break off or be removed and interact with environment?
3) Something you suggest Norbo.

Thanks for your time, I hope this all makes sense.