Basically i would like to create a prefab box entity, and have other entity within its co-ordinates like a container, and have those objects bounce within it,
picture a bunch of boxes bouncing in a box.
Now an obvious solution to this is to make 6 rectangular boxes like walls in that represent a cubes 6 sides and just have the items bounce inside all 6 prefab entities,
but, seems the more i add to the physics engine( entities) im at about 169 now, the slower my project gets, minimizing draw calls and items that do not require physics is a must, so 1 instead of 6 is ideal.
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Second part question... i am playing with basic walls, lets call them north south east and west walls, we can include the ground in this question because it seems to be following the same principals.
if i were to decrease the Y position of my player so they move down in altitude, my player goes right through the floor and begins falling in empty space untill oblivion.
the same principal happens with my walls, if i walk into a wall it will push right through, if i tap my walk forward key, it seems to push me back a bit, so it seems to me my character movement variable is to large? and its moving the charter through the wall to fast? or, is there a way to make entites, "Rock Hard" or stiffer? or do i literally make it thicker, when i make my entity, so that the user may go into the surface but its so thick BEPU sees to collission and pushes the player out of the wall.
ive looked through the demo games, i cant find the code for the danm walls, lol.... u would think that would be easy, ive tried to use examples from basic objects being drawn there, and i do not see any parameters for entities made that would do this.
Thanks!
Shout out to Norbo, for all his hard work, and concerns with the forums! Thanks for you time, alot of us would be LOST
