hey there,
this is the first time im trying to program something in 3d and after a couple of hours looking i decided to try this engine.
problem is i have a general (probably silly) question.
i want to create a level inside a room/hall and i have no idea how to create the environment. unlike open fields which i can use Height-Map i have no idea how to create a map. i thought about creating the objects one by one in the code. meaning creating wall. wall with holes and creating maybe an object for a door etc etc. but this idea seems impossiable in more than one level. first of all youll need A-LOT of walls for a level and fitting doors on walls would be very hard by code and stuff like that.
i would really appreciate if you could give me an idea how to address this problem.
+ i would like to ask if there are already objects prepared like doors/buttons and stuff that you find "indoor".
maybe i need a different engine which is more fitting for inside environment.
thanks ahead,
Er.
Q:how to design/create a level inside a room/hall?
Re: Q:how to design/create a level inside a room/hall?
A common way to create levels is to use something like Maya, 3ds max, modo, or blender to construct meshes. Those meshes can then be used for graphics or physics.
It sounds like you might be jumping in the deep end of the pool a little soon
I would recommend checking out some of the tutorials/samples for 3d techniques on the XNA website.
BEPUphysics is a physics engine and nothing else. This means it handles collision detection, collision response, constraints, and dynamics. It can handle the physics requirements for an indoor game as well as an outdoor game, or a space game, or a not-in-universe game, and so on. It does not come with built-in prefabs (though there are demos), graphics, or game logic frameworks; those are out of the scope of a physics engine.i would like to ask if there are already objects prepared like doors/buttons and stuff that you find "indoor".
maybe i need a different engine which is more fitting for inside environment.
thanks ahead,
Er.
It sounds like you might be jumping in the deep end of the pool a little soon
