Hi I read something about BEPU. And to develop applications for windows phone, I want to start programming games but helped by a motor.
What happens is that I was very clear who has the demo for download, in addition the documentation did not help much.
Therefore I ask if I could give a simple example to begin to understand how to manage BEPU. and if any page where it has tutorials on BEPU.
thanks.
help for beginners.
Re: help for beginners.
I'm not sure exactly what you've seen so far, but here's a summary:What happens is that I was very clear who has the demo for download, in addition the documentation did not help much.
Primary source code download. Contains the engine source as well as the BEPUphysicsDemos project source. The BEPUphysicsDemos source includes over thirty different demos that show how to set up a variety of simulations.
http://bepuphysics.codeplex.com/SourceC ... changesets
Development source code download. Contains the latest, possibly unstable, in development version of BEPUphysics and the BEPUphysicsDemos project. It has a few other demos in it, like the EntityConstructionDemo.
http://bepuphysics.codeplex.com/SourceC ... evelopment
Other traditional pieces of documentation can be found on the documentation tab:
http://bepuphysics.codeplex.com/documentation
In particular, the Getting Started documentation is a decent starting point. Note that it has two associated downloadable projects, the BasicSetupDemo and the GettingStartedDemo.
http://bepuphysics.codeplex.com/wikipag ... umentation
There's also a little game that integrates BEPUphysics, Blocks Explode Your Castle, on the documentation page. It's not exactly a paragon of design or quality since it was created in 2 days, but it does show a full integration.
Beyond that, I'd just recommend fiddling around with things. Then, I can answer specific questions that you might have.
Also, since I don't know your level of comfort with game development/programming, I'll provide a little heads up about common issues beginners face.
-The physics engine manages physics alone. Graphics are completely separate; the BEPUphysicsDrawer included in the main source download is a testing and debugging library and is not designed for use as a primary renderer. You do not have to use the BEPUphysicsDrawer.
-If a graphical model appears to be drawing in the wrong place, ensure that the local transformation is set up right. The world transform of an entity is positioned at the center of mass of that entity by default. If a graphic is centered differently and is positioned using the entity's world transform, it will appear to be offset. Modifying your drawing code with a local transformation to recenter the graphics or modifying the source model would solve the issue.
Re: help for beginners.
thank you very much for your response. only have to study hard hehe, and I have a couple of things I wanted, ask any questions here.