

(These images are taken from the GettingStartedDemo).
In the first, I'm looking under the platform. There are indeed boxes on it, but you can't see them, which is correct.
In the second, I'm looking under the Playground Model included with the demo. As you can see, you can see the cubes underneath - and no, those are not falling, but at rest on the model. This seems to only happen when you construct a model using TriangleMesh and it's GetVerticesAndIndicesFromModel method passed into a StaticMesh.
What is the problem here? I've experienced a similar problem when using SpriteBatch, but it was resolved by resetting the state:
Code: Select all
GraphicsDevice.BlendState = BlendState.Opaque;
GraphicsDevice.DepthStencilState = DepthStencilState.Default;