when the objects from the two different collision groups come into contact.
Is there any way to prevent this without filtering out the groups in the event method itself? Or, what would be your recommended method for this scenario?
when the objects from the two different collision groups come into contact.
If the collision rules are set up and working properly, there will be no events. NoBroadPhase means that the pair never even exists, so there shouldn't be anything to trigger collision events.
Collision group rules are overridden by specific relationships and personal collision rules, though. You could check the CollisionRules properties of the collidables and INarrowPhasePair in the event handler to see if they are what you expect.
I would like the two objects to react to each other physically but I do not wish to fire off an event?
In other words two shapes overlap and are repositioned according to the contacts generated but I don't want to fire off an 'InitialCollisionDetected' event when this occurs. Is this not possible with 'CollisionGroups'?
The collision rules system is designed to stop stages of processing, not events in particular, so no.
CollidablePairHandlers do have an event suppression system; you'd have to set it using an event, so you don't gain much. Doing a little extra logic here and there may be the best option.