Hi, I've been using BEPU physics in my game and I have come across a problem. Is it possible to have physics objects ignore other physics objects? For example if you had say a shield in a game. You'd want some players and objects to be able to move through it and ignore its existence where as others you wouldn't. In my case I have a fairly large object that has a capsule wrapped round it. However I do not want my player and some other objects to collide against it.
Thanks,
Ben
Objects to ignore Objects
Re: Objects to ignore Objects
Yup, using Collision Rules: http://bepuphysics.codeplex.com/wikipag ... umentationIs it possible to have physics objects ignore other physics objects?
To see a simple example in action, download the BEPUphysicsDemos project and go to the CollisionFilteringDemo.