How to build BasicSetup in XNA 4

Discuss any questions about BEPUphysics or problems encountered.
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Rompetoto
Posts: 18
Joined: Wed Oct 28, 2009 9:47 pm

How to build BasicSetup in XNA 4

Post by Rompetoto »

I have tried to build the basic-setup demo in XNA4, but it seems the framework is not the same. How can i get around this?
Norbo
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Posts: 4929
Joined: Tue Jul 04, 2006 4:45 am

Re: How to build BasicSetup in XNA 4

Post by Norbo »

One way would be for you to update it to XNA 4 :) Other than that, the associated pdf (http://www.bepu-games.com/BEPUphysics/d ... tation.pdf) goes through all the needed information. You could create a new XNA 4 game from the built in template and then go back and add in the BEPUphysics elements using the written description. If something is confusing, you can consult the XNA 3.1 version's source code to see how it's set up, or ask me.

The documentation projects will be updated to v0.15.0 and XNA 4 after v0.15.0's official release.
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