can i get a demo of how to do a chase cam
cause i am currently working on a side scrolling game
and he camera part is bugging me
chase camera
Re: chase camera
You can see an example in the demos Camera class, though it's a graphics thing, not a physics thing. There are probably lots of threads/resources about it over on the XNA forums.
Re: chase camera
hey can u just give a short explanation on chase cam
Re: chase camera
Yes, in the BEPUphysicsDemos. A chase camera is just a camera that 'chases' some target. This usually means the camera is offset some from the target and changes its relative position in different ways depending on what kind of chase camera it is. For BEPUphysics vehicles, the mouse controls the orientation of the camera, and the camera is pushed along the orientation's back vector to the 'chase distance.' It performs a raycast so that the camera is in front of any obstacles.
But this is not related to the physics engine; you'd have better luck finding examples and explanations other places, like on the main XNA forums.
But this is not related to the physics engine; you'd have better luck finding examples and explanations other places, like on the main XNA forums.