I am a beginner in BEPUphysics and I try to understand it.
First I worked with the samples here http://bepu-games.com/BEPUphysics/documentation.htm
but I noticed that there were used different BEPU versions.
In the "Multithreading sample" is a .dll BEPUphysicsDrawer?
In a another sample (i think the first) is a other method to draw the Boxes..
It looks that the BEPUphysicsDrawer is easier.. but should I use the method (with a class (EntityModel)) in the first sample or the method in the multithreaded sample?
I want to programming a simple game using multithreading, because its important.
And in the using directives I can add "BEPUphysics.Threading". What is it?
If it a easier way to make multithreading, why isnt it used?
I hope someone can enlighten me..
and: Sorry for my english, I know it isnt good

i am from Germany.
LG, YAKMO