When I drive my vehicle forward and brake, the cars front part is lifted from the ground. ( usually I would excpet the front part being pushed against the ground? )
And when I drive backwards the backpart lifts upp.
Oh yeah... is the cars forward supped to be -z ?
I've inculded and ugly illustration. The arrows are the velocity direction when breaking.
Maybe some of my settings are weird?
Vector3 SUSPENSION_DIRECTION = new Vector3(0, -1, 0);
Vector3 FORWARD_VECTOR = new Vector3(0, 0, 1);
float WHEEL_RADIUS = 0.5f;
float WHEEL_WIDTH = 0.4f; //What does this affect?
float SUSPENSION_LENGTH = 1.0f;
float SUSPENSION_CONSTANT = 80; //Don't know what this does

float SLIDING_FRICTION = 20f; // I want no sliding
float ROLL_FRICTION = 0.5f; // I Want the car to stop fast if I'm not accelerating
float GRIP = 5.5f;
float MAX_SUSPENSION_FORCE = 2500;
float SUSPENSION_DAMP = 0.92f;