

the "older" cube was always behind the "new" cubes :\
if i remove the framerate inizialitation string from Initialize() method it works correctly, but i need the framerate visualization (and other visualization too!)
i found another topic about this problem: http://www.bepu-games.com/forums/viewto ... nent#p4450
but i can't understand how he fixed it, SpriteBatch don't have an DepthBufferEnable parameter :\
how i can fix it? Thank you!
