first off all i have a theoretical question to the StaticTriangleGroup and the trianglesize!I noticed that when the character walks on long stretched triangles (a img could help) the framerate(frametime) decreases very much!My artist did smaller tris and now it works fine!
So i don't understand why the calculations on stretched big tringles are more intensive!?I thought it should be inverted so on smaller(more) triangles are the calucaltions more intensive!?
I also have much perfomance problems with ramps. Pleaso look at this picture: ramp_1 I hope u can see the ramp


We did a new version for the ramp like this: better version ramp_1 I hope u can see there are more trinagles and not stretched. Now the framerame 'only' decreases to the half.
Antoher ramp with only 2(4) tringles and the same problem. ramp_2
Whats the problem with such ramps?Are there to many forces?I hope u understand my problem and can give me some advice on how to handel this!
btw: at the moment everythins is okay so far. stairs, normal objects etc. but i also noticed that the character goes in the air when he walks over a ramp or sometimes a stair!Thats another point i have to rewrite in the charactercontroller. Maybe this could solve the perfomrance problem then?!
thanks for ure advice
