Every once in a while, as I reload my project too many times, some unknown piece of data is getting corrupted and causing BEPU to eat far more CPU than should ever happen, as seen here:

That reduces the game to below 1 FPS.
The problem is, I have absolutely no idea what is corrupt, and I'm not sure how to go about determining what would possibly cause this.
(Note: The picture is from a YourKit .NET Profiler result)
As you may remember from previous postings, I have a Voxel-based game using an adaptation of the Voxel sample you were kind enough to make for me (Thanks again so much for that!).
I'm fairly sure that data is relatively intact and functional, but do not guarantee it.
I also have "Box" shaped objects representing non-Voxel objects in the world -> I believe those are most likely to have been mis-set.