i have a Problem with Setting Material Settings Correctly.
We create the Space in the Project with Parrallel Looper by Processor Count. And Update the Physik in a seperate Thread.
Everything we put for "Material.Friciton" ore "Material.Bounciness" is not realy working. When we Debug it the Material is setted Correctly.
We tested this in the Multithreading Demo and in the Updating Asynchronously Demo
[Inserting only one box with a new Material of (0,0,1f) bevore adding it to the space]
The Box doesn't bounce ...
In the CoefficientsDemo we found the "MaterialManager.MaterialBlender = delegate....." and we tryed it with this.....
When we Debugged it we found out that this is called twice by one hit of the Floor. For a better Tracking we added in the "Material.Tag" a indicator to each object
we insert in the space. The first time the delegate is called its with the expected tags and Material options but then the second time the tag is null and
the Materials are 0. When we set the properties.Bounciness for example fixed to 1 it*s jumping. But we need different frictions for the stuff we have in
the Simulation...
Hope that anybody can help

And thanks for that greate Invention we realy like it !!!!
Best wishes from Bavaria
