UDAfy

Discuss any questions about BEPUphysics or problems encountered.
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bdpdonp
Posts: 5
Joined: Wed Oct 17, 2012 2:15 am

UDAfy

Post by bdpdonp »

Just wondering if anyone has experimented with CUDAfy.net. Does it help with BEPU performance at all?
Norbo
Site Admin
Posts: 4929
Joined: Tue Jul 04, 2006 4:45 am

Re: UDAfy

Post by Norbo »

Unfortunately, using something like that would require pretty much ground-up rewrites of all the core parts of the engine. The engine is currently focused on CPU architectures. Moving to a GPU, even if it could somehow use all of the existing code unchanged (which it cannot :(), would result in bad performance due extremely poor utilization of the hardware.

I've played with the idea of some kind of limited functionality GPU acceleration in the past, but it's currently pretty low on the priority list. My personal projects don't really have any GPU cycles to spare :)
bdpdonp
Posts: 5
Joined: Wed Oct 17, 2012 2:15 am

Re: UDAfy

Post by bdpdonp »

Thanks.

My concern is my current project will entail as many as 60 3D objects on the screen and I am concerned about performance regarded collisions. I amusing irrlicht with the lime wrapper, and would like to use BEPU. Any indication if it will handle what I am asking. I just do not want any lag o freezes in the display.
Norbo
Site Admin
Posts: 4929
Joined: Tue Jul 04, 2006 4:45 am

Re: UDAfy

Post by Norbo »

My mainstream desktop PC can handle thousands of objects in real time. 60 objects, even on a modern phone, should be totally fine.

If you run into performance problems with that few objects, shenanigans are very likely afoot.
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