Body clipping to terrain

Discuss any questions about BEPUphysics or problems encountered.
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Menyueru
Posts: 17
Joined: Sun Jun 09, 2013 11:28 pm

Body clipping to terrain

Post by Menyueru »

First of i created my own simple character controller based on just the basics from yours, and just recently i added that the body to have inverse inertia so that it doesn't rotate, but after that sometimes the body clips with the terrain and doesn't moves, I've already made the body to update continuous, but i have no idea why this is happening. Also i'm using a cylinder to represent the body

Thanks in Advance.
Norbo
Site Admin
Posts: 4929
Joined: Tue Jul 04, 2006 4:45 am

Re: Body clipping to terrain

Post by Norbo »

Sorry, I don't have enough information about the character, context, and problem to answer.

That said, if you need character-like behavior, I would strongly recommend just using either the CharacterController or SphereCharacterController from the demos. Robust characters with a decent featureset are remarkably difficult to get right.
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