
Completely new to using a physics engine and creating proper hardcore stuff.
I've followed the basic tutorial( adding a few boxes and ground) but I cannot see the boxes. When I try and add textures to them(using an entitymodel class) i get and error. The error is caused bu the fact that i copied the entitymodel class in the basicsetupdemo demo and requires a separate camera class. As i don't want to complicate things anymore I'm holding of on implementing a camera.
How do I just plain and simply make these boxes visible? cause at the moment I can only see the color blue everywhere, even though the boxes have been added.
These are the lines i'm having trouble with, in my entitymodel class.
Code: Select all
{
Matrix worldMatrix = Transform * entity.WorldTransform;
model.CopyAbsoluteBoneTransformsTo(boneTransforms);
foreach (ModelMesh mesh in model.Meshes)
{
foreach (BasicEffect effect in mesh.Effects)
{
effect.World = boneTransforms[mesh.ParentBone.Index] * worldMatrix;
effect.View = (Game as Game1).Camera.ViewMatrix;
effect.Projection = (Game as Game1).Camera.ProjectionMatrix;
}
mesh.Draw();
}
base.Draw(gameTime);
};
Thanks in advance and sorry for sucking
