This one level I am working on has a part where you jump across platforms, and if you fall, you land in quicksand. I need to be able to detect if there is a collision between the character (a cylinder) and the quicksand model (a StaticMesh) so I can't switch to a different screen, reset the character, etc.. As you can see below, I can't use a bounding box because the sand angles down into the center.

I know this is probably a newbie question, but any help is much appreciated.