I'm trying to create a put-put golf game using XNA 4.0/BEPU physics.
I uploaded what I have so far on git-hub. It's a modification of the "getting started" guide :
Zip :https://github.com/fornof/BXBGolf/archive/master.zip
GitHub link: https://github.com/fornof/BXBGolf
Successes:
- loaded a "course"and textures from blender3d
- created a sample ball
- it compiles!
Current issues:
1. the sample ball currently has a box dynamic constraint around it - I think it needs to be sphere
2. I can import static (still) meshes, but I don't know how to modify them very much.
Current goals:
1. have the camera track the ball (as in, always pointed to ball ... perhaps move with it a bit )
2. learn how to create just 1 dynamic ball on the top of the hill
3. figure out how to move objects when keys are pressed (as in, I hold down a button and it "charges" the putter and puts the ball
4. Figure out how to set collision detection flags properly ("delete cube" from the getting started guideseems to be the example... but I'm not sure how to modify it)
what are some techniques to learn the API ? Where are the demos? (I've only found 2 ) . I tried looking on youtube for documentation / tutorials... but... no luck :\ - simple 2d / xna 3d were all I could find... (so if you know of some good ones, please post below

any help or suggestions on where to go next in this game-making adventure would be appreciated.