Collidable geoclipmapping terrain

Discuss any questions about BEPUphysics or problems encountered.
diabloqfdb
Posts: 38
Joined: Mon Aug 20, 2012 10:33 am

Re: Collidable geoclipmapping terrain

Post by diabloqfdb »

Norbo wrote:Be sure to call the drawer's Update method too.
Thank you! Calling Update did the trick!

One more question: how come the renderer manages to draw the collision meshes without Z-fighting? Whenever I put two very similar shaped objects in the same place, I get Z fighting if they have different textures.
Norbo
Site Admin
Posts: 4929
Joined: Tue Jul 04, 2006 4:45 am

Re: Collidable geoclipmapping terrain

Post by Norbo »

I don't recall doing anything tricky to avoid z-fighting, and I feel like I have seen it in the demos before. Whatever situation you happened to be examining might have avoided it by chance :)
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