Hello, I've been trying to create a fluid for having a raft moving on it, but I want a special object to not interact with fluids, I tried setting the personal collision rule to NoBroadPhase, but is still colliding with the fluid:
Code: Select all
_body.CollisionInformation.CollisionRules.Personal = CollisionRule.NoBroadPhase;
While browsing the forums I found that is not possible to check the internal list of objects on the fluid, but is it possible to have an object not to interact with it?, my idea is to set the collitions I want on a specific level, but if I can't even ignore collitions with fluids then there is no point.
So my question is: am I doing something wrong?, or is just impossible right now to do that with fluids?