Search found 12 matches

by Senlaar
Wed Nov 25, 2020 2:02 am
Forum: Questions and Help
Topic: Manually moving statics
Replies: 2
Views: 12302

Re: Manually moving statics

Makes perfect sense, thanks!
by Senlaar
Mon Nov 23, 2020 2:24 am
Forum: Questions and Help
Topic: Manually moving statics
Replies: 2
Views: 12302

Manually moving statics

Hello! If I move a static by directly editing it's Pose.Position, will it impart force on dynamics it comes into contact with? Or does the simulation need to be controlling movement for such force to be created? (Simplest concrete example for clarity: if a dynamic sphere is on top of a static flat g...
by Senlaar
Tue Sep 29, 2020 6:29 am
Forum: Questions and Help
Topic: Triangle collision
Replies: 1
Views: 8131

Triangle collision

Hello! I've been playing with triangle and mesh creation. The effects of this comment have made things a bit trickier: //Triangle collisions and ray tests are one-sided; only tests which see the triangle as wound clockwise in right handed coordinates or counterclockwise in left handed coordinates wi...
by Senlaar
Thu Sep 24, 2020 6:53 am
Forum: Questions and Help
Topic: Bowl simulation?
Replies: 6
Views: 11956

Re: Bowl simulation?

I had a bug in my triangle creation code for the hemisphere =(. (of course somehow perfectly placed to be hard to spot in the simulation.)

Working great now. Thanks so much.

-Senlaar
by Senlaar
Wed Sep 23, 2020 8:38 am
Forum: Questions and Help
Topic: Bowl simulation?
Replies: 6
Views: 11956

Re: Bowl simulation?

Awesome - making the mesh worked great. My new problem seems to be collisions with it. The mesh is a static hemisphere, with the opening up like a bowl. I can drop a dynamic sphere down one side of the bowl, and it correctly falls down the side and rolls towards the bottom. Then, if I apply linear i...
by Senlaar
Sun Sep 20, 2020 11:08 pm
Forum: Questions and Help
Topic: Bowl simulation?
Replies: 6
Views: 11956

Re: Bowl simulation?

Excellent point - fortunately it does not need to be dynamic. Just a few more questions: 1. Not super familiar with Mesh creation yet. Does this entail specifying the individual triangles (as 3 Vector3's each maybe) that would create the bowl? And is just the full set of triangles enough, or is ther...
by Senlaar
Sun Sep 20, 2020 8:22 pm
Forum: Questions and Help
Topic: Bowl simulation?
Replies: 6
Views: 11956

Bowl simulation?

Hello! I'm interested in simulating spheres rolling inside a bowl-like curved surface. Any chance you have advice on the bowl? The inside of a hemi-sphere would probably be the simplest implementation to start, but I'd be really interested in simulating a more "shallow" bowl as well, i.e. ...
by Senlaar
Sun Aug 23, 2020 12:22 am
Forum: Questions and Help
Topic: Raycasting hit point
Replies: 4
Views: 10813

Re: Raycasting hit point

Also SUPER small thing: the in-code documentation for the t param is /// <param name="t">Hit time of the sweep test.</param> I'm not familiar with those terms so it threw me for a bit of a loop - in case other folks aren't as well you could just add "(or the scalar distance down the r...
by Senlaar
Sat Aug 22, 2020 11:41 pm
Forum: Questions and Help
Topic: Raycasting hit point
Replies: 4
Views: 10813

Re: Raycasting hit point

That's perfect, thanks! And for such a quick reply.
by Senlaar
Sat Aug 22, 2020 11:01 pm
Forum: Questions and Help
Topic: Raycasting hit point
Replies: 4
Views: 10813

Raycasting hit point

Hello! Having a great time with the library, really well done. I'm looking to implement a very primitive "is the body airborne" check by simply ray casting straight down, and if a hit occurs check whether the distance to the hit point is greater than some arbitrary value. Two questions the...
by Senlaar
Wed Jul 15, 2020 4:22 am
Forum: Questions and Help
Topic: Applying force on dynamics with statics
Replies: 3
Views: 9637

Re: Applying force on dynamics with statics

Thank you Norbo! Using PositionLastTImestepper yields exactly what I was looking for. Feels great applying force to any of the objects. Aaaand now I'm hoping I could bother you with another question :) I'd like to give some dynamics and statics the ability to actively "push back" against s...
by Senlaar
Tue Jul 14, 2020 12:36 am
Forum: Questions and Help
Topic: Applying force on dynamics with statics
Replies: 3
Views: 9637

Applying force on dynamics with statics

Hello! Awesome library =) I have a simple simulation with a static floor, static box, and dynamic sphere. I can apply linear force on the sphere in the plane of the floor, and it moves around exactly as expected. Unexpected, however, it what happens if the sphere is up against the box and I apply fo...