Hello!
I've been playing with triangle and mesh creation. The effects of this comment have made things a bit trickier:
//Triangle collisions and ray tests are one-sided; only tests which see the triangle as wound clockwise in right handed coordinates or counterclockwise in left handed coordinates will generate contacts.
Is there a good pattern/approach to triangles that *would* generate collision contacts from both sides? (Simplest concrete case: just sending dynamic spheres flying at static triangles from both sides.) Thanks as always!
-Senlaar
Triangle collision
Re: Triangle collision
Just the obvious one- create two triangles with the same vertices, but opposite winding.