Search found 17 matches

by Menyueru
Tue Dec 17, 2013 10:44 pm
Forum: Questions and Help
Topic: PathFinding Creating graph
Replies: 2
Views: 3886

Re: PathFinding Creating graph

Hey thanks Norbo :D

i had tried with multiple raycasting but this is so much faster and better
by Menyueru
Mon Dec 16, 2013 3:36 pm
Forum: Questions and Help
Topic: PathFinding Creating graph
Replies: 2
Views: 3886

PathFinding Creating graph

I'm Working on Implementing an AI into my game, and i'm using an A* algorithm, i want to be able to dynamically create the graph with what we have in the space, i tried using game.Space.BroadPhase.QueryAccelerator.GetEntries(box, list); for each node but this only checks if the box is inside the mes...
by Menyueru
Sat Dec 14, 2013 3:00 am
Forum: Questions and Help
Topic: Check if i'm jumping on top of another player
Replies: 4
Views: 6970

Re: Check if i'm jumping on top of another player

Thanks Norbo!!! i love how fast you always answer.
Norbo wrote: To get the Entity associated with a BroadPhaseEntry (if one exists), attempt to cast the entry to an EntityCollidable and check the EntityCollidable.Entity property if the cast succeeds.
this worked just fine thanks :)
by Menyueru
Sat Dec 14, 2013 2:10 am
Forum: Questions and Help
Topic: Check if i'm jumping on top of another player
Replies: 4
Views: 6970

Re: Check if i'm jumping on top of another player

I've only managed to test your solution now, it seems to work but i'm having a little problem the object that i'm receiving from support object is a CharacterSyncronizer object instead of the corresponding player i've previously assigned. What i'm asking is how can i get the enemy object o the chara...
by Menyueru
Tue Dec 10, 2013 6:47 pm
Forum: Questions and Help
Topic: Check if i'm jumping on top of another player
Replies: 4
Views: 6970

Check if i'm jumping on top of another player

First of all Thanks for this great Library it has really helped me a lot!!! Well basically i'm trying to add something like platform style of gaming where u can jump on enemies and damage them, i guess i have to use an event for initiating supports or something like that, also I'm using the characte...
by Menyueru
Mon Oct 28, 2013 11:57 pm
Forum: Questions and Help
Topic: Controlling the Height of a Jump
Replies: 4
Views: 6675

Re: Controlling the Height of a Jump

I've managed to fix the issue by putting a really high gravity value, and the other thing is more like he is under the floor for the quarter of a second but now that i check thouroghly he can move fine if i tell him to move after he comes back down. Well thanks anyways Norbo :D Also i need to be abl...
by Menyueru
Mon Oct 28, 2013 7:20 pm
Forum: Questions and Help
Topic: Controlling the Height of a Jump
Replies: 4
Views: 6675

Re: Controlling the Height of a Jump

i want to be able to Control a jump by it's height not by the speed of the jump Rather than applying a discontinuous force to push it down, I recommend just directly computing the jump speed required to reach the desired jump height. Standard equations of projectile motion would do the trick. Yeah ...
by Menyueru
Mon Oct 28, 2013 5:09 am
Forum: Questions and Help
Topic: Controlling the Height of a Jump
Replies: 4
Views: 6675

Controlling the Height of a Jump

Hello, first of all i've just started to implement the Character Controller( not the latest build because i still need to be able to use Xna.Framework Vector classes, for Lindgren, and the latest version of your character controller uses BepuUtilities Vector classes), and i want to be able to Contro...
by Menyueru
Mon Jul 29, 2013 11:46 pm
Forum: Questions and Help
Topic: Body clipping to terrain
Replies: 1
Views: 3080

Body clipping to terrain

First of i created my own simple character controller based on just the basics from yours, and just recently i added that the body to have inverse inertia so that it doesn't rotate, but after that sometimes the body clips with the terrain and doesn't moves, I've already made the body to update conti...
by Menyueru
Sun Jul 28, 2013 10:34 pm
Forum: Questions and Help
Topic: Transform heightmap to Static Mesh
Replies: 2
Views: 3614

Re: Transform heightmap to Static Mesh

I am taking the positions and saving them in a temporary Vector3 arrray like this: Vector3[] verts = new Vector3[vertices.Length]; for (int i = 0; i < verts.Length; i++) { verts[i] = vertices[i].Position; } But the problem is with the affine transform which i don't know what to do with. Edit: i fixe...
by Menyueru
Sun Jul 28, 2013 9:08 pm
Forum: Questions and Help
Topic: Transform heightmap to Static Mesh
Replies: 2
Views: 3614

Transform heightmap to Static Mesh

I've been using a model up till now to create the terrain, but as i've seen that can get troublesome, so i've decided to use a heightmap to generate the map similar to the multitextured one from Riemers, here are the properties i'm using for the construction of the heightmap public struct VertexMult...
by Menyueru
Sun Jun 23, 2013 2:32 am
Forum: Questions and Help
Topic: Create a cylinder around a model
Replies: 4
Views: 4792

Re: Create a cylinder around a model

I'm not using the characther controller because i've had some problems porting it to what i need so i'm doing my own simpler one, but just checked what you did to do that i'll probably take the basic concept but thanks Norbo great job loving all your work so far :D
by Menyueru
Sat Jun 22, 2013 3:29 pm
Forum: Questions and Help
Topic: Create a cylinder around a model
Replies: 4
Views: 4792

Re: Create a cylinder around a model

Thanks norbo it worked :D you're the best!!!

Also, how can i know I'm colliding with a support??
by Menyueru
Fri Jun 21, 2013 11:52 pm
Forum: Questions and Help
Topic: Create a cylinder around a model
Replies: 4
Views: 4792

Create a cylinder around a model

Probably someone has asked this before but I've haven't found anyways to do this, basically i have a model i want to load, how is the best way to create the cylinder that will be around him to handle the collisions, I thought, i could get the model height, and width and get it from there but i don't...
by Menyueru
Mon Jun 17, 2013 7:00 am
Forum: Questions and Help
Topic: Characther models and some other questions
Replies: 5
Views: 7435

Re: Characther models and some other questions

thanks for the super quick reply :D i'll tell you if it works during the week, because i'm still working on the camera ,but yeah that's more or less what i think should work, but thanks you guys sure are the best