Search found 5 matches

by bdpdonp
Tue Nov 12, 2013 8:55 pm
Forum: Questions and Help
Topic: UDAfy
Replies: 3
Views: 4229

Re: UDAfy

Thanks. My concern is my current project will entail as many as 60 3D objects on the screen and I am concerned about performance regarded collisions. I amusing irrlicht with the lime wrapper, and would like to use BEPU. Any indication if it will handle what I am asking. I just do not want any lag o ...
by bdpdonp
Tue Nov 12, 2013 8:16 pm
Forum: Questions and Help
Topic: UDAfy
Replies: 3
Views: 4229

UDAfy

Just wondering if anyone has experimented with CUDAfy.net. Does it help with BEPU performance at all?
by bdpdonp
Mon Oct 22, 2012 8:58 pm
Forum: Questions and Help
Topic: Collision Detection
Replies: 1
Views: 2601

Collision Detection

I am wondering if there is a way to do what I wish to accomplish or if the code will need to be modified. To explain, consider a vessel in space with shields. The first collision detection, broad phase, is with the shields and a beam weapon. Collision would indicate intersection. But then some math ...
by bdpdonp
Wed Oct 17, 2012 6:01 pm
Forum: Questions and Help
Topic: Bounding shapes
Replies: 3
Views: 3412

Re: Bounding shapes

Thanks for the response.

I am building a space flight simulation, and some of the models are large,thought I do scale them for the 3D graphics. For the physics world, it sounds like I can scale everything down and perform the collisions etc and then use the results to effect the graphics.
by bdpdonp
Wed Oct 17, 2012 5:09 pm
Forum: Questions and Help
Topic: Bounding shapes
Replies: 3
Views: 3412

Bounding shapes

This may be a simple question, but I have not yet grasped the answer. I load in a 3D model and wish to put a bounding rectangle around it. How do I know the size of the rectangle I need? As I did not build the 3D model myself, I do not think I would have the details I need to determine this, even if...