Search found 10 matches
- Sat Mar 28, 2009 7:43 pm
- Forum: Questions and Help
- Topic: XNAnimation
- Replies: 1
- Views: 3237
XNAnimation
I finally got around to checking out XNAnimation and want to add skinned models to my game. This creates a new problem - I can't just use a convexhull and be done with it. What's the best way to handle models that aren't static? Now both the physics engine and the graphics engine want to control mov...
- Tue Feb 10, 2009 2:33 am
- Forum: Questions and Help
- Topic: Tiled game efficiency questions
- Replies: 4
- Views: 4919
Re: Tiled game efficiency questions
That did the trick. I spend over six hours messing with maps and you give me a solution that takes a matter of minutes.
- Mon Feb 02, 2009 1:32 am
- Forum: Questions and Help
- Topic: Tiled game efficiency questions
- Replies: 4
- Views: 4919
Re: Tiled game efficiency questions
Backstory: I ended up actually just using a normal map. I used the demo's playground as an example for a statictrianglegroup. It took a few hours to get the model in the right format. I tried almost every setting with Truespace, Milk, etc, but the directX exports all had various issues with collisio...
- Sat Jan 31, 2009 5:05 pm
- Forum: Questions and Help
- Topic: Draw boundingBox and dancing cylinders... [RESOLVED]
- Replies: 7
- Views: 6518
Re: Draw boundingBox and dancing cylinders...
What type of object are you using to draw your floor? If it's a StaticTriangleGroup, you can modify the coefficientOfRestitution property to change the "bounciness."
- Sat Jan 31, 2009 3:03 pm
- Forum: Questions and Help
- Topic: Multithreaded physics
- Replies: 21
- Views: 19065
Re: Multithreaded physics
The scene itself is actually pretty complicated for the Xbox 360. The only effective way right now to get great performance with that many boxes piling on top of each other on the Xbox is internal multithreading (multiple threads for the physics alone), which is in the works. There could also be ad...
- Sun Jan 25, 2009 8:30 pm
- Forum: Questions and Help
- Topic: Tiled game efficiency questions
- Replies: 4
- Views: 4919
Tiled game efficiency questions
My game world is based off a procedurally generated 2d map. http://img166.imageshack.us/img166/7637/shot1dm1.png What is the best way to make my static world? Right now I'm adding all of the road tiles to a static group. If the tiles touch, the game grinds to a halt. If they have some space between ...
- Sun Jan 25, 2009 8:00 pm
- Forum: Questions and Help
- Topic: Newbie modeling question
- Replies: 10
- Views: 7205
Re: Newbie modeling question
Thanks for your help. My models are all working fine now.
I am running all my models through truespace and that seemed to fix the centering problems.
I am running all my models through truespace and that seemed to fix the centering problems.
- Wed Jan 21, 2009 1:54 am
- Forum: Questions and Help
- Topic: Newbie modeling question
- Replies: 10
- Views: 7205
Re: Newbie modeling question
Is there no automated way to do this? I tried to use the center of the boundingsphere to find the values for the translation, but to no avail. I guess if worse comes to worse I can make a program that lets me try to center it using the keyboard and spits out the translation values. If I need to make...
- Tue Jan 20, 2009 11:02 pm
- Forum: Questions and Help
- Topic: Newbie modeling question
- Replies: 10
- Views: 7205
Re: Newbie modeling question
I got most of it, but I seem to be having one strange error. After spending a few hours on it, I am conceding to the fact I need help (and that I should start reading more to understand how things work underneath). The problem is that the physics location and the draw location don't seem to sync up ...
- Sat Jan 17, 2009 4:35 am
- Forum: Questions and Help
- Topic: Newbie modeling question
- Replies: 10
- Views: 7205
Newbie modeling question
I looked at the multi threaded physics demo to get a grasp of how things worked. I see the physics side has boxes and such to represent how the shapes interact, and the draw side grabs the position and facings of these shapes and draws their representation so the user can see them. I want to draw a ...