Search found 15 matches

by sazon
Sun Aug 12, 2012 10:11 pm
Forum: Questions and Help
Topic: Entity in Collision
Replies: 5
Views: 4454

Re: Entity in Collision

thanks again, another dude, How can access to the point of collision? in a Vector3 value
by sazon
Fri Aug 10, 2012 8:47 pm
Forum: Questions and Help
Topic: Entity in Collision
Replies: 5
Views: 4454

Re: Entity in Collision

oh, thank you very much, I was using version 1.1, attach the new assembly, compile and everything works fine, but there is some document that says the changes between versions
by sazon
Fri Aug 10, 2012 7:15 pm
Forum: Questions and Help
Topic: Entity in Collision
Replies: 5
Views: 4454

Entity in Collision

HI, again.

How get the Entities in a collision on the event DetectingInitialCollision??

because CollidablePairHandler pair.EntityA and Entity no are accesible level, because are protect.
by sazon
Sun Nov 13, 2011 9:57 pm
Forum: Questions and Help
Topic: object affected by air
Replies: 1
Views: 1995

object affected by air

hello again, is there any way I can have an object in my space and this is affected by the air force. want is to pass air force as a vector, can it be?
by sazon
Fri Aug 05, 2011 1:49 am
Forum: Questions and Help
Topic: ballistics.
Replies: 2
Views: 3874

ballistics.

hello well my intention is to create a game (not shooter) in which there will be many shots of projectiles: bullets, missiles, etc..

I want to know if there is any guidance or good practice that should be used with BEPU
by sazon
Tue Aug 02, 2011 4:59 pm
Forum: Questions and Help
Topic: Make hole in box prefabricated
Replies: 1
Views: 2529

Make hole in box prefabricated

Hello, is there any way I can do a servation in a figure by the intersection of another. I have a box size 100x100x100, and I want a face shape has a heard of another case or any other entity included in the prefabricated motor. it would look like this photo http://www.cursositm.com.ar/images/cnc/fo...
by sazon
Fri Jul 15, 2011 5:47 pm
Forum: Questions and Help
Topic: somehow alter the Friction
Replies: 3
Views: 4303

Re: somehow alter the Friction

objects after the collision takes to stop altogether.
is there another way to stop faster.

I use 1.0f Friction in the fields and graze the wall but not enough
by sazon
Mon Jul 11, 2011 9:46 pm
Forum: Questions and Help
Topic: somehow alter the Friction
Replies: 3
Views: 4303

somehow alter the Friction

Hi I have my world, and on the various fields rolling down there, but sometimes knock them completely detenerce take a long time, so I'm looking for a way to make them stop much faster.

also want to have two surfaces, one runs more quickly than another. as happens in the real world.

How does this?
by sazon
Thu Jul 07, 2011 6:03 pm
Forum: Questions and Help
Topic: How to draw the area of collision of an object?
Replies: 3
Views: 3320

Re: How to draw the area of collision of an object?

thanks. another questions, Sphere uses BoundinBox or BoundisSpheres for the collisions??
by sazon
Thu Jul 07, 2011 5:09 pm
Forum: Questions and Help
Topic: How to draw the area of collision of an object?
Replies: 3
Views: 3320

How to draw the area of collision of an object?

I just want to display in the area of collision wire of some object. this only for testing
by sazon
Tue Jun 28, 2011 7:28 pm
Forum: Questions and Help
Topic: physics in my model
Replies: 9
Views: 7233

Re: physics in my model

thanks for the explanation.

already try the example set me said, but like I still can not get it right, I'm not clear what I am seeking, for example. What I want is to get the indices and vertices of the model from the processor or the processor model has some sort of readable form BEPU
by sazon
Tue Jun 28, 2011 6:08 pm
Forum: Questions and Help
Topic: physics in my model
Replies: 9
Views: 7233

Re: physics in my model

another question, why is AffineTransform? in

var mesh = new StaticMesh(vertices, indices, new AffineTransform(new Vector3(0, 0, 10)));
by sazon
Mon Jun 27, 2011 4:18 pm
Forum: Questions and Help
Topic: physics in my model
Replies: 9
Views: 7233

Re: physics in my model

I use it for WP7
you have any idea to do that, I guess there are more people with the same problem as me.
by sazon
Thu Jun 23, 2011 8:43 pm
Forum: Questions and Help
Topic: physics in my model
Replies: 9
Views: 7233

Re: physics in my model

ok thanks, but i have a error.

in

Code: Select all

TriangleMesh.GetVerticesAndIndicesFromModel(model, out vertices, out indices);
An exception occurs: FormatException-> Unsupported vertex type in mesh.

I can do?
by sazon
Thu Jun 23, 2011 6:19 pm
Forum: Questions and Help
Topic: physics in my model
Replies: 9
Views: 7233

physics in my model

Hi I have a model that I want physical applications, but so far I've only worked with the basics boxes , spheres , etc.. And the drawing with the BruteModelDrawer that comes in the Demo. But as I do to work with models that I have made in ​​ FBX , some are completely rigid, and others have a skeleto...