Search found 5 matches

by Dart
Tue Apr 26, 2011 8:55 pm
Forum: Questions and Help
Topic: Player moves real slow on StaticMesh
Replies: 2
Views: 2521

Re: Player moves real slow on StaticMesh

Oh awesome. Thank you!
by Dart
Tue Apr 26, 2011 3:36 pm
Forum: Questions and Help
Topic: Player moves real slow on StaticMesh
Replies: 2
Views: 2521

Player moves real slow on StaticMesh

I created a static mesh: Vector3[] staticTriangleVertices; int[] staticTriangleIndices; TriangleMesh.GetVerticesAndIndicesFromModel(Models.LEVEL01, out staticTriangleVertices, out staticTriangleIndices); StaticMesh staticMesh = new StaticMesh( staticTriangleVertices, staticTriangleIndices, new Affin...
by Dart
Mon Apr 25, 2011 8:36 pm
Forum: General
Topic: Create a Level from a Model
Replies: 1
Views: 4511

Create a Level from a Model

I just finished making this. Figured I'd post it for whoever. This script goes through all the meshes in a model and creates a Box entity with the same position, orientation, and scale as the mesh. (So it's designed for levels made with cubes/rectangles.) foreach (ModelMesh mesh in Models.LEVEL01.Me...
by Dart
Mon Apr 25, 2011 3:42 pm
Forum: Questions and Help
Topic: How do I use the Bepuphysicsdrawer .dll
Replies: 2
Views: 2623

Re: How do I use the Bepuphysicsdrawer .dll

Thank you so much! Works better/easier than I thought.
by Dart
Sun Apr 24, 2011 10:03 pm
Forum: Questions and Help
Topic: How do I use the Bepuphysicsdrawer .dll
Replies: 2
Views: 2623

How do I use the Bepuphysicsdrawer .dll

I found it in the demo on the site. But I can't find any example of how to use it.

How do I set it up?

Any help would be great. (Also, Bepu has been an awesome engine so far. So glad I found it.)