Search found 5 matches
- Tue Apr 26, 2011 8:55 pm
- Forum: Questions and Help
- Topic: Player moves real slow on StaticMesh
- Replies: 2
- Views: 2521
Re: Player moves real slow on StaticMesh
Oh awesome. Thank you!
- Tue Apr 26, 2011 3:36 pm
- Forum: Questions and Help
- Topic: Player moves real slow on StaticMesh
- Replies: 2
- Views: 2521
Player moves real slow on StaticMesh
I created a static mesh: Vector3[] staticTriangleVertices; int[] staticTriangleIndices; TriangleMesh.GetVerticesAndIndicesFromModel(Models.LEVEL01, out staticTriangleVertices, out staticTriangleIndices); StaticMesh staticMesh = new StaticMesh( staticTriangleVertices, staticTriangleIndices, new Affin...
- Mon Apr 25, 2011 8:36 pm
- Forum: General
- Topic: Create a Level from a Model
- Replies: 1
- Views: 4511
Create a Level from a Model
I just finished making this. Figured I'd post it for whoever. This script goes through all the meshes in a model and creates a Box entity with the same position, orientation, and scale as the mesh. (So it's designed for levels made with cubes/rectangles.) foreach (ModelMesh mesh in Models.LEVEL01.Me...
- Mon Apr 25, 2011 3:42 pm
- Forum: Questions and Help
- Topic: How do I use the Bepuphysicsdrawer .dll
- Replies: 2
- Views: 2623
Re: How do I use the Bepuphysicsdrawer .dll
Thank you so much! Works better/easier than I thought.
- Sun Apr 24, 2011 10:03 pm
- Forum: Questions and Help
- Topic: How do I use the Bepuphysicsdrawer .dll
- Replies: 2
- Views: 2623
How do I use the Bepuphysicsdrawer .dll
I found it in the demo on the site. But I can't find any example of how to use it.
How do I set it up?
Any help would be great. (Also, Bepu has been an awesome engine so far. So glad I found it.)
How do I set it up?
Any help would be great. (Also, Bepu has been an awesome engine so far. So glad I found it.)