Search found 14 matches

by dweeb
Mon Mar 11, 2013 9:39 pm
Forum: Questions and Help
Topic: Chain/Rope implementation
Replies: 2
Views: 3126

Re: Chain/Rope implementation

Thanks for the tips. I went with the complicated method because I couldn't get it stable with the DistanceLimit for some reason. Yes you really need to be careful about the balance and the chain/rope gets kind of heavy. But I'm kind of happy with the result. Now I need to get the darn game done in M...
by dweeb
Sun Mar 10, 2013 10:08 pm
Forum: Questions and Help
Topic: Chain/Rope implementation
Replies: 2
Views: 3126

Chain/Rope implementation

Hi All! I'm working on a new game where you control a crane. From the crane there is a chain attached and under it a hook that can attach to objects. I want the chain to be able to collide with other objects so it seems realistic. That pretty much rules out a single DistanceLimit as it cannot collid...
by dweeb
Sun Mar 10, 2013 7:59 pm
Forum: General
Topic: Games using bepu
Replies: 61
Views: 200480

Re: Games using bepu

Hi Norbo and others! Long time since I posted here but I completed a new game using Bepu in less than 30 Days for the #1GAM challenge. Pretty happy with the result: http://blog.casualgames.nu/wp-content/uploads/2013/03/3DParkingFinal.jpg Still got some minor issues with the car beeing a bit too easy...
by dweeb
Wed Apr 11, 2012 8:26 pm
Forum: Questions and Help
Topic: Vehicle wheels problem
Replies: 1
Views: 2226

Vehicle wheels problem

Hi Norbo Its been a few years since I last used Bepu and much have change in very positive ways. Now its open source and even more easy to use. I'm working on a Windows Phone game and need to get a decent Vehicle simulation in place. I started to use the Vehicle Input sample but I didn't get the rig...
by dweeb
Mon Aug 03, 2009 9:01 pm
Forum: Questions and Help
Topic: Free flight camera
Replies: 3
Views: 3822

Re: Free flight camera

Works great! Thanks a lot, probably saved me a week with the sample code you sent me!

Thanks again!
by dweeb
Sun Aug 02, 2009 11:42 pm
Forum: Questions and Help
Topic: Free flight camera
Replies: 3
Views: 3822

Free flight camera

Hi I'm trying to build a space simulator app using your engine and I've ran into a problem with the camera. Since I need the camera to work as a flight simulator I removed the restriction: if (pitch > 1.55f) pitch = 1.55f; else if (pitch < -1.55f) pitch = -1.55f; But this seems to create some proble...
by dweeb
Sat Apr 04, 2009 8:57 pm
Forum: Questions and Help
Topic: StaticTriangleGroup Question
Replies: 10
Views: 8369

Re: StaticTriangleGroup Question

When I was working on my own model instead of the one provided in the playground sample I noticed that the triangles in my own model was way to large compared with the rest of the objects. This causes boxes and such to fall through the terrain. So check that your triangle size (in your terrain) is s...
by dweeb
Thu Apr 02, 2009 1:11 pm
Forum: General
Topic: Procedural textures / MapZone
Replies: 1
Views: 18540

Re: Procedural textures / MapZone

Thanks for the suggestion.

Tried it a little bit and it produces good quality textures. However its a bit hard to understand and the learning curve seems to be steep.
by dweeb
Tue Mar 31, 2009 7:16 pm
Forum: Questions and Help
Topic: Get Texture Name from a triangle Entity?
Replies: 1
Views: 3316

Get Texture Name from a triangle Entity?

Hi I've got yet another question :D I'm using the default display system and load a model in the same way as the Playground sample. Now in my game I want to play a certain sound when an object collides with a certain part of my terrain. However the sound should be assiociate with the material (textu...
by dweeb
Tue Mar 31, 2009 6:29 pm
Forum: Questions and Help
Topic: Strange graphic glitch
Replies: 5
Views: 6025

Re: Strange graphic glitch

I've attached a .x file for you to try.

Replace your playground model with this one and see if you also get the glitches.

This is not a big issue for me since I've translated the model slightly to avoid the problem.
by dweeb
Sat Mar 28, 2009 11:59 am
Forum: Questions and Help
Topic: Strange graphic glitch
Replies: 5
Views: 6025

Re: Strange graphic glitch

I'm using the default display systems. I've managed to track down the exact line that causes the problem. In your playground demo you set the models worldmatrix by using this code: group.worldMatrix = Matrix.CreateFromYawPitchRoll((float)Math.PI, 0, 0) * Matrix.CreateTranslation(0, -10, 0); I change...
by dweeb
Fri Mar 27, 2009 11:09 pm
Forum: Questions and Help
Topic: Strange graphic glitch
Replies: 5
Views: 6025

Strange graphic glitch

Hi I've been having some issues with graphical glitches. I've loaded a model (.x file) which is a basic landscape and I use it instead of the playground model. But when an active entity hits the model it creates a number of triangles (glitches) in different colors. Where are the triangles comming fr...
by dweeb
Wed Jul 16, 2008 10:39 pm
Forum: Questions and Help
Topic: Friction on spheres?
Replies: 2
Views: 3656

Re: Friction on spheres?

Thanks that solved my problem :)
by dweeb
Tue Jul 15, 2008 11:31 pm
Forum: Questions and Help
Topic: Friction on spheres?
Replies: 2
Views: 3656

Friction on spheres?

Let my first say VERY COOL ENGINE :) I have a problem with spheres. I'd like to create a sphere that is pushed by a force and then comes to a stop after a while due to friction. So I've setup a box with friction and a sphere with friction but there sphere seems to be ignoring the friction I set. Do ...