Search found 8 matches

by Machei
Thu Jan 06, 2011 10:27 pm
Forum: Questions and Help
Topic: ConvexHills - Extract Vectors form Vexter
Replies: 4
Views: 4087

Re: ConvexHills - Extract Vectors form Vexter

Wow , thanks !
by Machei
Thu Jan 06, 2011 9:03 pm
Forum: Questions and Help
Topic: ConvexHills - Extract Vectors form Vexter
Replies: 4
Views: 4087

Re: ConvexHills - Extract Vectors form Vexter

I am using XNA 3.1 but i am working with SunPhysics , on website XNA with sample Triangle Picking is only for XNA 4.0 ... :| -.-

Here any help doesnt work ;/
by Machei
Thu Jan 06, 2011 10:31 am
Forum: Questions and Help
Topic: ConvexHills - Extract Vectors form Vexter
Replies: 4
Views: 4087

ConvexHills - Extract Vectors form Vexter

Hi, In question ,so i need any code for working extract vectors form vexter and make entity from convexhills, or i wanna make collision detection with TriangleMesh and Entity. At link http://www.bepu-games.com/forums/viewtopic.php?f=4&t=960 then i got code XNAutils.XNAutils.ExtractVectors(model....
by Machei
Fri Nov 12, 2010 12:41 am
Forum: Questions and Help
Topic: Anything speedometer(tachometer) with vehicle for value?
Replies: 1
Views: 2145

Anything speedometer(tachometer) with vehicle for value?

:arrow: subject. I couldnt find anything functions/methods for writing value about speed running a car. I had bad learned about matrix or vector ,but i can not make speedometer. So here in library BEPU.vehicle have installed method?
by Machei
Fri Nov 05, 2010 1:31 am
Forum: Questions and Help
Topic: Models by model are shown.
Replies: 2
Views: 3026

Re: Models by model are shown.

Thanks. It was helpfull and works. Oldest code: spriteBatch.Begin() spriteBatch.End(); base.Draw(gameTime); Newest : spriteBatch.Begin(); base.Draw(gameTime); spriteBatch.End(); Sorry but that i should make any topics about physics.
by Machei
Fri Nov 05, 2010 1:01 am
Forum: Questions and Help
Topic: Models by model are shown.
Replies: 2
Views: 3026

Models by model are shown.

I dont know how it is called something, so this is just done. I can see models by anything model .I dont want this I ask so how fix?

Picture:
Image
by Machei
Tue Nov 02, 2010 12:31 am
Forum: Questions and Help
Topic: Vehicle dificults
Replies: 5
Views: 4274

Re: Vehicle dificults

Any project BEPUphysicsDrawer for XNA 4.0 there ? I have a project with XNA 3.1 but he has many errors with XNA 4.0 newest version.
by Machei
Tue Nov 02, 2010 12:15 am
Forum: Questions and Help
Topic: Vehicle dificults
Replies: 5
Views: 4274

Re: Vehicle dificults

Hi , here so i am new user and student , amatour about XNA :P . I was looking that this BEPU is interesing. At now i will explain about my problems , that vehicle (unless wheles - trying test) doesnt work but he cant be created (i mean about body's vehicle) by my code in class LoadContent : var body...