Scale / Unit Size recommendation sepecifcally Maya -> FBX
Posted: Wed Sep 15, 2010 8:53 pm
Hi Guys,
I'm currently experimenting with scale in my game trying to make the scale of the actual models be in line with what BEPU needs. I have read the forums and the advice always seems to be work as if 1 unit == 1 meter. So in MAYA I switched my units to be meters. Then I scaled the world and the player according to this new unit. The result was unexpected. When I brought the models into my game engine BEPU seems to think they are about 10 times larger than when they were in maya. I had to increase max acceleration, gravity etc etc to about 1000 to get any kind of "normal" behavior from the character controller with this newly scaled geometry.
Soo o o . . . I'm wondering, what's the best method to make sure that the level is scaled correctly when exporting from Maya as an FBX. Anyone got any tips/tricks?
Thanks in advance!
I'm currently experimenting with scale in my game trying to make the scale of the actual models be in line with what BEPU needs. I have read the forums and the advice always seems to be work as if 1 unit == 1 meter. So in MAYA I switched my units to be meters. Then I scaled the world and the player according to this new unit. The result was unexpected. When I brought the models into my game engine BEPU seems to think they are about 10 times larger than when they were in maya. I had to increase max acceleration, gravity etc etc to about 1000 to get any kind of "normal" behavior from the character controller with this newly scaled geometry.
Soo o o . . . I'm wondering, what's the best method to make sure that the level is scaled correctly when exporting from Maya as an FBX. Anyone got any tips/tricks?
Thanks in advance!