bEPU only for collision

Discuss any questions about BEPUphysics or problems encountered.
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sebbn
Posts: 4
Joined: Thu Sep 09, 2010 3:08 pm

bEPU only for collision

Post by sebbn »

Hello, :)

My question is: can i use bEPU only to check collision, and not applying any force etc?
if so, is there any documentation on that subject.

~sebbn
Norbo
Site Admin
Posts: 4929
Joined: Tue Jul 04, 2006 4:45 am

Re: bEPU only for collision

Post by Norbo »

Yes, it can be done, though it could be easier.

The various parts of the engine are still relatively tightly tied to each other, so right now, the main way this is done is by using CollisionRules (http://www.bepu-games.com/BEPUphysics/d ... tation.pdf).

You can configure collision rules such that the collision detection system still produces collision pairs/contact points, but will not respond to those contact points. That data can then be used separately from the engine.

v0.15.0 is splitting up the engine into functional modules (BroadPhase, NarrowPhase, Solver, Integrator, etc.), so it will be significantly easier to use each part in isolation.
sebbn
Posts: 4
Joined: Thu Sep 09, 2010 3:08 pm

Re: bEPU only for collision

Post by sebbn »

oh ok, then i maybe will wait for v0.15 before i use the engine for collision ;)
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