Several Questions
Posted: Mon Sep 06, 2010 9:29 pm
First, sorry for my bad english...
So, my name is Lucas, I'm the creator of the LarX game engine, if you want to see a video of my editor, http://www.youtube.com/watch?v=FGuDtv5H1vk
I'm trying to change my old Physics System to bEPU, but I'm having some problems:
How to make an object IMMOVABLE? Don't apply gravity, just check for collisions... Tried BecomeKinematic() but the object keep falling... And I'm using TeletransportTo to move the Body...
How can I get the Scale values of the Entity? Is there a Vector3 with all the props, or am I going to need to make a class for every Entity? Cause Box has Width,Height and Lenght, instead of one Vector3 of Size.
I need the scale for serializing. The Position and Rotation I'm getting with the Vector3.Transform Method, transforming the World and Orientation Matrix to Vectors..
Ok, that's it for now!
Thanks for reading!
So, my name is Lucas, I'm the creator of the LarX game engine, if you want to see a video of my editor, http://www.youtube.com/watch?v=FGuDtv5H1vk
I'm trying to change my old Physics System to bEPU, but I'm having some problems:
How to make an object IMMOVABLE? Don't apply gravity, just check for collisions... Tried BecomeKinematic() but the object keep falling... And I'm using TeletransportTo to move the Body...
How can I get the Scale values of the Entity? Is there a Vector3 with all the props, or am I going to need to make a class for every Entity? Cause Box has Width,Height and Lenght, instead of one Vector3 of Size.
I need the scale for serializing. The Position and Rotation I'm getting with the Vector3.Transform Method, transforming the World and Orientation Matrix to Vectors..
Ok, that's it for now!
Thanks for reading!