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Elevator

Posted: Mon Aug 16, 2010 9:03 pm
by ggblake
I have a platform containing an entity that I want to lift other objects. When I place an object on top
it is supported by the platform but when I lift the platform the object falls through.

??Ideas.

Re: Elevator

Posted: Mon Aug 16, 2010 10:14 pm
by ggblake
Figured it out..... don't use teleport, use linear and/or angular velocities

Re: Elevator

Posted: Tue Aug 17, 2010 12:05 am
by Norbo
Yup, and there's also some helper classes you can use in the BEPUphysics.Paths.PathFollowing namespace (EntityMover/EntityRotator). They will change entity velocities to reach goal positions/orientations.