Drawing Static Triangle Groups / Mesh
Posted: Wed Jul 07, 2010 11:40 pm
Ive been using The demo's BEPUphysicsDrawer to draw the majority of my items in my current project most importantly my 3d model terrain
ive also been trying to figure out how the physicsDrawer works, but since it uses so many custom classes and jumps back and forth between InstancedModelDraw to ModelDisplayObjectBase and selfDrawingModel...so on and so forth
my question is What are the key needed components to draw a terrain using the Static Triangle Group Method?
ive also been trying to figure out how the physicsDrawer works, but since it uses so many custom classes and jumps back and forth between InstancedModelDraw to ModelDisplayObjectBase and selfDrawingModel...so on and so forth
my question is What are the key needed components to draw a terrain using the Static Triangle Group Method?