Integrate BEPU with the skinnedmodelextensions example
Posted: Fri Jun 04, 2010 11:11 am
Hi all,
I've an implementation question for how to combine the Skinned Model Extensions example (from the XNA creators site): http://creators.xna.com/en-US/tutorial/ ... extensions. (press Enter to see the spheres)
I've succeeded in implementing BEPU with static models (fi bricks falling on the ground) but don't know how to begin for integrating this with animated bounding spheres. I looked at the charactercontoller class from the examples but can't see how to link those bounding spheres with the controller.
Can someone help me with some pointers in the right direction?
Kind regards,
Wim
I've an implementation question for how to combine the Skinned Model Extensions example (from the XNA creators site): http://creators.xna.com/en-US/tutorial/ ... extensions. (press Enter to see the spheres)
I've succeeded in implementing BEPU with static models (fi bricks falling on the ground) but don't know how to begin for integrating this with animated bounding spheres. I looked at the charactercontoller class from the examples but can't see how to link those bounding spheres with the controller.
Can someone help me with some pointers in the right direction?
Kind regards,
Wim