Finding the ground (part II)
Posted: Wed Jun 02, 2010 12:28 pm
Hi,
I think I've found a polstergeit in my code. I initialize 2 cylinders over a plane, this way:
It works fine! But when I do this...
The bowl[1] jumps and has a strange behaviour!
You can see it here: http://www.verticaling.com/video.avi
I think I've found a polstergeit in my code. I initialize 2 cylinders over a plane, this way:
Code: Select all
bowl[0] = new Cylinder(new Vector3(-5.0f, 0.15f, -50.0f), 1.0f, 0.5f, 0.1f);
bowl[1] = new Cylinder(new Vector3(-3.0f, 0.15f, -50.0f), 1.0f, 0.5f, 0.1f);
Code: Select all
bowl[0] = new Cylinder(new Vector3(-5.0f, 0.15f, -50.0f), 1.0f, 0.5f, 0.1f);
bowl[1] = new Cylinder(new Vector3(5.0f, 0.15f, -50.0f), 1.0f, 0.5f, 0.1f);
You can see it here: http://www.verticaling.com/video.avi