Getting started
Posted: Sat May 29, 2010 4:50 pm
Hi everyone,
I started today using bepu engine. I was looking for a XNA physcs engine available to windows Phone and I think this has been the 1st one to be ported, so I'm there now
My surprise has been that the framework seems to ve very powerful, and I didn't know anything about it until today!
I'm trying to get the general idea about whow the framework works. I supose we have "entities" in the "space", those entities by default are conceptual, to render them it is suposed to use user defined models, is that correct? Then the models have to be positioned in the place that the space is positioning each entity. Is that correct?
Congratulations to the creators!
I started today using bepu engine. I was looking for a XNA physcs engine available to windows Phone and I think this has been the 1st one to be ported, so I'm there now

My surprise has been that the framework seems to ve very powerful, and I didn't know anything about it until today!
I'm trying to get the general idea about whow the framework works. I supose we have "entities" in the "space", those entities by default are conceptual, to render them it is suposed to use user defined models, is that correct? Then the models have to be positioned in the place that the space is positioning each entity. Is that correct?
Congratulations to the creators!