Moving objects with code, but with physics
Posted: Mon May 17, 2010 2:55 pm
Hey norbo, we are adding some more features to our editor for the game we are making so that we can setup paths for objects to follow.
So we can create a platform and tell it to follow a path with certain rotations and positions on the way (kinda keyframed) with a few modes of smoothing etc...
We were wondering before we start on how to make it actually move the objects but with the correct physics being applyed, so we can move objects without them just penertrating other objects and so the pathed objects will create the correct collsions and forces in the simulation but still move with no acceleration and not react to physics themselves.
Any idea how we can do this as it is integeral to the next 4 games we have planned. (this editor and engine that we are developing will power them all)
Thanks for any help you can provide.
So we can create a platform and tell it to follow a path with certain rotations and positions on the way (kinda keyframed) with a few modes of smoothing etc...
We were wondering before we start on how to make it actually move the objects but with the correct physics being applyed, so we can move objects without them just penertrating other objects and so the pathed objects will create the correct collsions and forces in the simulation but still move with no acceleration and not react to physics themselves.
Any idea how we can do this as it is integeral to the next 4 games we have planned. (this editor and engine that we are developing will power them all)
Thanks for any help you can provide.